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The next code load 129 images from the directory pointed by the variable
IMAGES_DIR
; the images are called 'img001.bmp'
, 'img002.bmp'
, ...,
'img128.bmp'
and 'img129.bmp'
. The images are joined in a 3D matrix
called DATA
.
IMAGES_DIR = '/home/user/data/speckle/test1'; DATA = datapack(IMAGES_DIR,'img%03d',1,129,'bmp'); THSP = thsp(DATA,'line',240); % Getting the time history speckle pattern. COM = coom(THSP); % Getting the co-occurrence matrix. AVD = avd(COM); % Getting the AVD value.
Finally are calculated the time history speckle pattern (of pixels in the line
number 240 of DATA
),the co-occurrence matrix
and the AVD value, and your values are stored in the variables THSP
, COM
and
AVD
respectively.
The next code load to octave enviroment all the code functions located in the address pointed
by the variable BSLTL_DIR
, including subdirectories.
Later the code load 129 images from the directory
pointed by the variable
IMAGES_DIR
; the images are called 'img1.bmp'
, 'img2.bmp'
, ...,
'img128.bmp'
and 'img129.bmp'
. The images are joined in a 3D matrix
called DATA
.
BSLTL_DIR = '/home/user/lib/octmat/bsltl'; addpath(genpath(BSLTL_DIR)); IMAGES_DIR = '/home/user/data/speckle/test1'; DATA = datapack(IMAGES_DIR,'img%d',1,129,'bmp'); THSP = thsp(DATA,'column',100); % Getting the time history speckle pattern. COM = coom(THSP); % Getting the co-occurrence matrix. AVD = avd(COM); % Getting the AVD value.
Finally are calculated the time history speckle pattern (of pixels in the column
number 100 of DATA
), the co-occurrence matrix
and the AVD value, and your values are stored in the variables THSP
, COM
and
AVD
respectively.
Many code examples can be found in the examples page of BSLTL library.
Next: Contributing to the package, Previous: Installation, Up: Top [Contents][Index]