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The next code load 129 images from the directory pointed by the variable
IMAGES_DIR; the images are called 'img001.bmp', 'img002.bmp', ...,
'img128.bmp' and 'img129.bmp'. The images are joined in a 3D matrix
called DATA.
IMAGES_DIR = '/home/user/data/speckle/test1'; DATA = datapack(IMAGES_DIR,'img%03d',1,129,'bmp'); THSP = thsp(DATA,'line',240); % Getting the time history speckle pattern. COM = coom(THSP); % Getting the co-occurrence matrix. AVD = avd(COM); % Getting the AVD value.
Finally are calculated the time history speckle pattern (of pixels in the line
number 240 of DATA),the co-occurrence matrix
and the AVD value, and your values are stored in the variables THSP, COM and
AVD respectively.
The next code load to octave enviroment all the code functions located in the address pointed
by the variable BSLTL_DIR, including subdirectories.
Later the code load 129 images from the directory
pointed by the variable
IMAGES_DIR; the images are called 'img1.bmp', 'img2.bmp', ...,
'img128.bmp' and 'img129.bmp'. The images are joined in a 3D matrix
called DATA.
BSLTL_DIR = '/home/user/lib/octmat/bsltl'; addpath(genpath(BSLTL_DIR)); IMAGES_DIR = '/home/user/data/speckle/test1'; DATA = datapack(IMAGES_DIR,'img%d',1,129,'bmp'); THSP = thsp(DATA,'column',100); % Getting the time history speckle pattern. COM = coom(THSP); % Getting the co-occurrence matrix. AVD = avd(COM); % Getting the AVD value.
Finally are calculated the time history speckle pattern (of pixels in the column
number 100 of DATA), the co-occurrence matrix
and the AVD value, and your values are stored in the variables THSP, COM and
AVD respectively.
Many code examples can be found in the examples page of BSLTL library.
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