MESHVERTEXNORMALS Compute normals to a mesh vertices.
N = meshVertexNormals(V, F)
Computes vertex normals of the mesh given by vertices V and F.
V is a vertex array with 3 columns, F is either a NF-by-3 or NF-by-4
index array, or a cell array with NF elements.
Example
% Draw the vertex normals of a sphere
s = [10 20 30 20];
[v f] = sphereMesh(s);
figure; drawMesh(v, f);
view(3);axis equal; light; lighting gouraud;
normals = meshVertexNormals(v, f);
drawVector3d(v, normals*2);
See also
meshes3d, meshFaceNormals, triangulateFaces
Package: matgeom