VERTEXNORMAL Compute normals to a mesh vertices.
N = vertexNormal(V, F)
Computes vertex normals of the mesh given by vertices V and F.
V is a vertex array with 3 columns, F is either a NF-by-3 or NF-by-4
index array, or a cell array with NF elements.
Example
% Draw the vertex normals of a sphere
s = [10 20 30 40];
[v f] = sphereMesh(s);
drawMesh(v, f);
view(3);axis equal; light; lighting gouraud;
normals = vertexNormal(v, f);
drawVector3d(v, normals);
See also
meshes3d, meshFaceNormals, triangulateFaces
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Author: David Legland
e-mail: david.legland@grignon.inra.fr
Created: 2011-12-19, using Matlab 7.9.0.529 (R2009b)
Copyright 2011 INRA - Cepia Software Platform.
Package: matgeom