s = vrml_DirectionalLight (...) - Vrml DirectionalLight node
s is a string of the form :
------------------------------------------------------------------
DirectionalLight {
exposedField SFFloat ambientIntensity 0 # [0,1]
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFVec3f direction 0 0 -1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFBool on TRUE
}
------------------------------------------------------------------
Options :
All the fields of the node
See also : vrml_PointLight
Package: vrml