s = vrml_DirectionalLight (...) - Vrml DirectionalLight node s is a string of the form : ------------------------------------------------------------------ DirectionalLight { exposedField SFFloat ambientIntensity 0 # [0,1] exposedField SFColor color 1 1 1 # [0,1] exposedField SFVec3f direction 0 0 -1 # (-,) exposedField SFFloat intensity 1 # [0,1] exposedField SFBool on TRUE } ------------------------------------------------------------------ Options : All the fields of the node See also : vrml_PointLight
Package: vrml