s = vrml_thick_surf (x, y, z [, options] ) s = vrml_thick_surf (z [, options] ) Returns vrml97 code for a Shape -> IndexedFaceSet node representing a surface passing through the given points. The surface may look smoother than that returned by vrml_surf, but it has twice as many facets. x : RxC or C : X coordinates of the points on the surface y : RxC or R : Y " " z : RxC : Z " " s : string : The code If x and y are omitted, they are assumed to be 1:C and 1:R, resp Points presenting one or more 'inf' or 'nan' coordinates are ignored. Options : "col" , col : 3 : Color, default = [0.3,0.4,0.9] or 3xP : color of vertices (vrml colorPerVertex is TRUE). "tran", tran : 1x1 : Transparency, default = 0 "creaseAngle", a : 1 : vrml creaseAngle value. The browser may smoothe the crease between facets whose angle is less than a. default = 0 "smooth" : same as "creaseAngle",pi.
Package: vrml