Animate the evolution of a level-set geometry. The evolution
is calculated with ls_solve_stationary
and ls_extract_solution
for the given arguments, and the result plotted in the current figure
for the times given in times. Between updating to the next
“movie frame”, sleep for wait seconds.
See also: ls_solve_stationary, ls_extract_solution.
The following code
n = 100; x = linspace (-2, 2, n); h = x(2) - x(1); [XX, YY] = meshgrid (x, x); phi = ls_genbasic (XX, YY, "sphere", [0, 0], 1.7); f = -XX.^2 - YY.^2; times = linspace (0, 1, 60); ls_animate_evolution (phi, f, h, times, 0.05);
Produces the following figure
Figure 1 |
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Package: level-set