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C++ API

  s = vrml_material (dc,ec,tr) - Returns a "material" vrml node

 dc : 3x1 : diffuseColor
 ec : 3x1 : emissiveColor
   or 1x1 : use dc as emissiveColor if ec is true.             Default = 0
 tr : 1x1 : transparency                                       Default = 0

Package: vrml